Cyberpunk 2 Director Confirms Elevators Aren’t Loading Screens, Supports Move to Unreal Engine 5

The highly anticipated game, Cyberpunk 2077, has been making waves in the gaming community since its release. With its immersive open-world and futuristic setting, players have been eagerly exploring the streets of Night City. However, one aspect of the game that has sparked much debate among fans is the use of elevators. Many have speculated that these elevator scenes were actually hidden loading screens, but the creative director of Cyberpunk 2077, Igor Sarzynski, has recently clarified that this is not the case.

In a post on Bluesky, Sarzynski addressed the long-standing fan theories surrounding the elevator scenes in Cyberpunk 2077. He explained that the logic behind the elevator theory does not align with the game’s design. The use of elevators in the game is not meant to serve as loading screens, but rather to enhance the immersion and realism of the game.

Sarzynski further elaborated on the design philosophy behind the use of elevators in Cyberpunk 2077. He stated that the team wanted to create a seamless experience for players, where they could seamlessly transition from one area to another without any interruptions. This is why elevators were used as a means of transportation within the game, rather than just a loading screen.

The creative director also addressed the concerns of players who have experienced long loading times while using elevators in the game. He assured fans that this is not due to the elevators being used as loading screens, but rather a technical issue that the team is working to resolve. Sarzynski also expressed his support for the recent move to Unreal Engine 5, which will further improve the game’s performance and loading times.

The use of elevators in Cyberpunk 2077 has been a topic of discussion among fans since the game’s release. Some have even gone as far as to create elaborate theories about the purpose of these elevator scenes. However, Sarzynski’s clarification has put an end to these speculations and has shed light on the true intention behind the use of elevators in the game.

The confirmation that elevators are not hidden loading screens is a testament to the attention to detail and dedication of the team behind Cyberpunk 2077. The game’s design is focused on providing players with a seamless and immersive experience, and the use of elevators plays a crucial role in achieving this.

The move to Unreal Engine 5 is also a promising development for the game. With its advanced technology and improved performance, players can expect a smoother and more immersive gameplay experience. This further solidifies the commitment of the team to continuously improve and enhance the game for its players.

In conclusion, the creative director of Cyberpunk 2077, Igor Sarzynski, has clarified that elevators in the game are not hidden loading screens. The use of elevators serves to enhance the immersion and realism of the game, and the recent move to Unreal Engine 5 will only further improve the overall gameplay experience. With this clarification, players can now fully appreciate the design and purpose behind the use of elevators in Cyberpunk 2077.

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