The highly anticipated game, Cyberpunk 2077, has been making waves in the gaming community since its announcement. With its futuristic setting and immersive gameplay, fans have been eagerly awaiting its release. However, one aspect of the game that has sparked much debate and speculation is the use of elevators. Many fans have theorized that the elevator scenes in the game were actually hidden loading screens, but the creative director of Cyberpunk 2077, Igor Sarzynski, has recently clarified that this is not the case.
In a post on Bluesky, Sarzynski addressed the long-standing fan theories and explained that the use of elevators in the game was never intended as a way to hide loading screens. He stated that the logic behind this theory does not align with the game’s design and that elevators were used for a different purpose altogether.
Sarzynski’s statement has put an end to the speculation and has shed light on the true purpose of elevators in Cyberpunk 2077. He further elaborated that elevators were used as a means of transportation within the game’s world, just like in real life. They were designed to add to the immersion and realism of the game, rather than being a way to mask loading screens.
This clarification from the creative director has been met with mixed reactions from fans. While some have accepted the explanation and are looking forward to experiencing the game as it was intended, others are disappointed that their theories were proven wrong. However, Sarzynski’s statement has also garnered support from the gaming community, with many praising the decision to use elevators as a means of transportation rather than loading screens.
In addition to clarifying the use of elevators, Sarzynski also addressed another topic that has been making rounds in the gaming community – the move to Unreal Engine 5. Many fans have been speculating that the game will be switching to the new engine, but Sarzynski confirmed that this is not the case. He stated that the game will continue to use the current engine, as it has been optimized for the game’s design and mechanics.
This decision has been met with mixed reactions as well. While some fans were hoping for a switch to Unreal Engine 5, others are relieved that the game will continue to use the current engine. Sarzynski also reassured fans that the game’s development is progressing smoothly and that the team is working hard to deliver the best possible experience to players.
The confirmation that elevators are not loading screens and the decision to stick with the current engine have been welcomed by the gaming community. It shows the dedication and attention to detail that the team at Cyberpunk 2077 has put into the game’s development. This news has also sparked excitement among fans, who are eagerly awaiting the game’s release.
With the clarification from the creative director, fans can now look forward to experiencing the game as it was intended. The use of elevators as a means of transportation adds to the immersion and realism of the game, and the decision to stick with the current engine shows the team’s commitment to delivering a polished and well-crafted game.
In conclusion, the creative director of Cyberpunk 2077, Igor Sarzynski, has put an end to the speculation surrounding elevators in the game. He has clarified that they were never intended as hidden loading screens and were instead used as a means of transportation within the game’s world. This decision has been met with mixed reactions, but it shows the team’s dedication to delivering an immersive and realistic gaming experience. With the game’s release just around the corner, fans can now look forward to experiencing the highly anticipated Cyberpunk 2077 in all its glory.
