The highly anticipated release of Cyberpunk 2077 has been met with a mix of excitement and criticism. One of the most talked about aspects of the game has been the use of elevators. Fans have speculated that these elevator scenes were actually hidden loading screens, causing frustration and disappointment. However, the creative director of Cyberpunk 2077 has recently clarified that this was never the intention.
In a post on Bluesky, Igor Sarzynski directly addressed the long-standing fan theories about the use of elevators in the game. He explained that the logic behind the elevator theory does not align with the game’s design. According to Sarzynski, the use of elevators was meant to enhance the immersion and the feeling of being in a futuristic world.
Sarzynski’s statement has been met with relief from fans who were disappointed by the idea of hidden loading screens. Many players found the elevator scenes to be a nuisance and a hindrance to the gameplay experience. With this clarification, it seems that players can now fully enjoy the game without worrying about unnecessary loading screens.
But that’s not the only good news for Cyberpunk 2077 fans. Sarzynski also announced that the game will be moving to Unreal Engine 5, a decision fully supported by the studio. This move will allow for even more stunning visuals and smoother gameplay. With the power of Unreal Engine 5, players can expect an even more immersive experience in the world of Cyberpunk 2077.
The decision to move to Unreal Engine 5 was made after careful consideration and testing by the team at Cyberpunk 2077. Sarzynski emphasized that this move was necessary in order to take full advantage of the capabilities of the new generation of consoles. With this move, players can expect to see even more stunning graphics and seamless gameplay.
The use of elevators in Cyberpunk 2077 has sparked much debate among fans. Some believed that they were simply a way to mask loading screens, while others thought they added to the futuristic atmosphere of the game. With this clarification from the creative director, it seems that the latter is true. The elevators serve a purpose in the game beyond just being a loading screen, and that purpose is to enhance the immersion and the feeling of being in a cyberpunk world.
In addition to clarifying the use of elevators, Sarzynski also addressed the issue of bugs and glitches in the game. He acknowledged that there have been some issues with the game, but assured fans that the team is working tirelessly to fix them. He also thanked players for their patience and understanding, promising that the end result will be worth it.
Despite the initial backlash and criticism, Cyberpunk 2077 has been a commercial success. It has already sold millions of copies and has received mostly positive reviews from players and critics alike. With the support of the move to Unreal Engine 5 and the promise of bug fixes, it seems that the game will continue to impress and captivate players.
In conclusion, the creative director of Cyberpunk 2077 has clarified that the use of elevators in the game was never meant to be hidden loading screens. The decision to move to Unreal Engine 5 and the promise of bug fixes show the dedication and determination of the team behind the game. With this clarification and the exciting developments ahead, players can look forward to an even more immersive and enjoyable experience in the futuristic world of Cyberpunk 2077.
